![]() ![]() You can take out the patroling elite and some grunt and jackels without causing much commotion among the Covenant. It's also nice because it's a more open area than the previous cannions. ![]() I love the next cannion because it has multiple options and those have multiple event chains triggered. Even if you loose a lot of health on this sucker, try not to pick up the med kit at this point, but wait till you killed all the enemies spawning after you get over that hill and killed all those coming into that cannion over the ridge from the next cannion. On Legendary, if he doesn't kill you he will cause you serious damage which just sucks. ![]() The patroling Covenant and the grunt manning the gun turret are easy enough, but that elite hiding in the right corner of the rock formation can be a real pain in the ass. Advance slowly on the path, stop to trigger the checkpoint before you are on the top of the hill again because if you die you will spawn right in the line of sight of the patroling Covenant. Still, the elites will spawn before you can reach that turret so take them out before they kill half your squat. ![]() I also like to take point here, advance to the stationary gun right before the passage to the next bit of the level, and use that to take out all the Covenant coming down that path. ![]()
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